Good day all,
There has been an uncharacteristic gap in communication over the past weeks and I would like to formally address that with you all now. Lately the owners have been going over options to extend the project’s life cycle via securing external funding. This is a key to have in the world of crypto where 90% gains and drops are commonplace.
For some time now the project has been funded internally at the owners level as well as being very strategic in seling GAME into the market when we feel it is possible without overly impacting it in a negative fashion. While this has been working it led to being in a steady state of operations yet hindered our ability to scale the operation up which is critical.
The owners have looked at several proposals however the most interesting ones did not ultimately align with our values. With the greater crypto markets beginning to experience dramatic fluctuations, this make it so our current funding strategy doesn’t meet the level of funding needed to increase investment in development needed to hit roadmap milestones.
Due to internal financing challenges and the overall state of the crypto market, we have made the decision to put the project on hiatus for now. The goal in doing this is to find long-term, sustainable funding that allows us to grow to the size required to fulfill our roadmap and be competitive in the growing Mateverse and NFT space.
What this means is effective today, all active development on the project is on hold until the company’s conditions improve. We are not fire selling the company or abandoning it as we have spent countless hours and funds into building this up after it was transitioned to Ethereum in the summer of 2020. Some key pieces of information:
– Genesis.game portal will remain up and staking will continue
– Mining claims will continue to earn GENESIS and can be sold back for GAME at any time
– Development has progressed until this week with the LAND sale portal fleshed out (buy / sell / land traits) along with our first demo World
– The company has invested greatly into the IP library we have and are not looking to fire sell GAME
– We are open to proposals from the community and investors that help us return with long-term, sustainable funding and thus growth. Only long-term viable methods of growing both tokens prices will be considered. Suggestions that add value through community activities are strongly encouraged.
– The social channels will be staying open as we plan to revive things once the proper conditions are in place. The consolidation of discord channels will take place and there will be a slower response time to questions with no formal staffing for the time being.
– Block Brawlers will continue on and GAME can be used to procure $BRAWL tokens
This is in-part why the delay in further mining claim sales or the commencement of our LAND sale. Without the guarantee of being able to flourish during this down period in the markets we did not want to conduct any further sales. The door is still open for us to return and continue on all of the work we have undertaken once conditions improve; however it is important to note that we are unable to provide an accurate future date when this may transpire.
Earlier this week the owners delivered the difficult news to team members. We want you to know the team has been fiercely advocating for the community and driving for release of mining claims and land sales while owners were evaluating strategic options. Even after receiving news of layoffs, team members kept the community top of mind. We’re fortunate to work with such a talented group of professionals who genuinely care about each other and the members of the community. (And if you’re tempted to recruit any of them, we’re happy to provide strong recommendations!)
I can fully appreciate that this is tough news to hear given the state of crypto plus the loyalty shown to this project over time. As a team we have been able to do a lot with very little however we must eventually evolve past that model to have long term success and thus the step back to insure we can secure that before moving forward again.
We thank you for your support, dedication and understanding as we make this challenging transition and hope to be able to return with the required pieces to enjoy long-term success for GAME and GENESIS.
Friends and community,
We are excited to announce the next release dates for Genesis Worlds Mining Claims NFTs. In April we will release 5 new Worlds on two different dates. Based on lessons learned from previous releases and feedback from the community, we will be launching Xoth on its own April 7th to test an improved process before releasing four new worlds on April 14th. Here’s what you need to know:
– We are returning to the pricing model used in our first release where the base price for each World is 500 $GAME, which will start to increase along the bonding curve after 480 have been sold.
– You will be able to purchase up to 10 Mining Claims per transaction, and there is no limit to the number of transactions per wallet.
– To avoid confusion when API limits delay pricing updates to the Mining Claims pages, pricing will move to the ‘Buy’ window. When you click ‘Buy,’ you’ll see the accurate current pricing before submitting your transaction.
Following the Xoth release, we’ll take the lessons learned from the experience and community and make adjustments as needed before the next release on April 14th. Our expectation is everything will run smoothly and we will follow the same process on the 14th.
Here are the details you will need to successfully participate in the Mining Claims sale. All times are listed in PT. You can use a time zone converter tool to find out when sales occur in your region. The individual mining claims pages list the launch time in your local time zone along with a countdown timer to the launch.
Date: Thursday April 7, 2022
Time(s): 8:30 AM PT – Xoth
Date: Thursday April 14, 2022
Time(s): 8:30 AM PT – Blocktopia
9:00 AM PT – Oz
9:30 AM PT – Enigma
10:00 AM PT – Astral Plane
Xoth, glittering like a daemonic eye in the blackness beyond Abbith. It is here that Cthulhu mated with Idh-yaa to beget Ghatanothoa, Ythogtha, and Zoth-Ommog. Do you have the guts to visit this world and fight the forces of darkness? I’m sure something is waiting there to take you up on your offer, as guts are mighty tasty to these beasts of the dark.
Check out the Island of Voxelia where all Seven Wonders of the Ancient World have been recreated to scale using Voxel Art. You’re encouraged to add on to each of the Wonders or destroy them and start from scratch!
If you’re off to see the Wizard, this is the place to land. Join an epic quest to defeat the wicked witches (don’t forget your supersoaker) and earn your place in the Emerald Empire. You’ll never want to click your ruby heels again.
Can you solve the puzzles at the heart of Enigma’s mystery? And once you do, will you ever escape its machinations? The only real conundrum about Enigma… is why you haven’t visited sooner!
The space in between. Perhaps where you dream. Phase into the Astral Plane, the transdimensional subspace between all worlds. If you are troubled by strange noises in the night, experience feelings of dread, or have encountered a spook, specter or ghost… we believe you. If you seek answers, perhaps this is the place to find them.
Genesis Worlds Mining Claims are the founding NFTs that allow you to participate in individual World governance, while Mining the tokens that power the Metaverse economy.
– Each Mining Claim NFT features a Creative Commons (CC0) licensed downloadable .gif, video and 3D concept model of the World.
– Mining claim holders are entitled to 1 land parcel per mining claim held.
– The more Mining Claims you own, the more $GENESIS you will mine, and holding your Mining Claims longer also earns more $GENESIS over time.
– The more claims you hold for an individual World, the more influence you’ll have on World governance.
– Use your earned $GENESIS to participate in Governance Staking and earn more $GENESIS
– Make sure your $GAME is on Polygon at least 72 hours prior to the sale. If you currently have $GAME on ETH mainnet and need to move it to Polygon, follow the process for bridging.
– Polygon helps us keep gas fees low. You’ll need enough $MATIC in your wallet to pay gas fees. Fees fluctuate and we recommend you prepare by holding 2-5 $MATIC per transaction in your wallet. (You can buy up to 10 Claims of an individual World per transaction.)
– The bonding curve controls the market price, but it can change quickly if there’s lots of Claims bought at the same time. In that case, the price of Claims will also go up quickly, and that can cause your transaction to fail. If it does, you can resubmit your transaction at the new higher price. (See below for more about pricing.)
– Test connecting your wallet in advance using the CONNECT WEB3 button. Test disconnecting. You’ll want to know how to do this in case you need to disconnect and reconnect at some point.
– If you run into issues, check in with our community on Discord, and we’ll help you out.
World Mining Claims are liquid NFTs. They can be bought and sold from the Mining Claim contract at any time, for the current market buy or sell price. This is a massive improvement over traditional NFTs, which can be hard or impossible to sell. The buy and sell prices are calculated automatically using a bonding curve, based only on the number of Claims that exist. As you can see below, the curve is very gentle, to allow a good number of Claims to be purchased. For example, when:
– 500 Claims exist, the next Claim will be priced at 508 $GAME
– 1000 Claims exist, the next Claim will be priced at 873 $GAME
– 1500 Claims exist, the next Claim will be priced at 1391 $GAME
– 2000 Claims exist, the next Claim will be priced at 2139 $GAME
– 2500 Claims exist, the next Claim will be priced at 3195 $GAME
– 3000 Claims exist, the next Claim will be priced at 4633 $GAME
Note that when Claims are sold back, they are burned, thereby reducing the number of Claims in existence and potentially lowering the sale price for new Claims.
Join us for the April releases and don’t forget to stop by genesis.game for $GENESIS Farming and Staking!
Buckle up. The puns will get worse until morale improves. But, other than being an amazing vehicle for terrible puns, what exactly is a DAO? Wikipedia will tell you:
A decentralized autonomous organization (DAO), is an organization represented by rules encoded as a computer program that is transparent, controlled by the organization members and not influenced by a central government, in other words they are member-owned communities without centralized leadership. A DAO’s financial transaction record and program rules are maintained on a blockchain. The precise legal status of this type of business organization is unclear.
DAOs were made possible because decentralized computing such as Ethereum now exists. They’re a great tool for enabling financial and logical controls in decentralized projects, so over the last 4 years, lots and lots of DAOs have been created. Of course, over the last 4 years, many, many DAOs have collapsed, been hacked, or exploded in spectacular ways. So are we too early? Are DAOs just a bad idea? Or are we using them in ways they’re not well-suited for?
To create effective DAOs, we have to learn from those failures, hacks, and explosions, and design our code and behavioural systems in ways that either prevent explosions, or mitigate the effects of them.
Let’s look at prevention first. All we have to do is write code that has zero flaws, and can handle every future case that the world can throw at it. If you know code, you’ll realise that the word “all” is doing an impressive amount of heavy lifting in that sentence. Attempting to write flawless code that’s entirely future-proof is easy. Easy in the way that doing brain surgery on yourself is easy. Sure, you can try it. But the results aren’t going to work out well for you.
But, let’s assume that we can make a flawless perfectly spherical DAO in a vacuum. It can manage an entire project from start to finish, and grow smoothly. Is building that even a good idea? Most likely, what we’ve built is slower than a traditional organization to adapt to changes. It also took us longer to build, and we spent more resources doing it. So even if we could build the perfect DAO, it’s pushing us into sub-optimal working practices. Preventing DAO explosions entirely isn’t going to be viable.
So we’re left with mitigation. This is immediately more promising, because we can point to a corollary type of organization that also experiences a high rate of explosive failure: traditional startups. Looking at the numbers, startups fail at a significantly higher rate than DAOs (though it’s early days yet, and the DAOs may catch up). And yet, the startup lifecycle is not only accepted, but celebrated. Failure is expected, and the failure states are well-known and easy to manage. Can we replicate this in the DAO world? Maybe – it’s certainly worth trying.
The big difference between startups and DAOs is that startups compartmentalize risk extremely well, while most current DAOs are “all the eggs in one basket” organizations. For startups, very few people are “all in” – usually just the founders and a few of the early employees. The investors are highly diversified, and the risk to later employees and other stakeholders is lower – there are always more tech jobs.
DAOs are basically a giant bucket of risk, held together by a single piece of slightly dodgy code. One piece of software runs the whole show. In addition, the participants are more heavily invested, both economically and emotionally (and mostly, they got involved with little or no due diligence). Clearly, we need to de-risk DAOs if we want them to be effective and successful.
We can reduce risk in exactly the same way that the startup industry reduces risk – by modeling ourselves on a venture capital firm, rather than on a single startup. VCs are the real winners of the startup economy. They know they’re in a risk-based game, and they do a ton of work to de-risk their portfolios. The biggest thing they do, of course, is right in the title: They have a portfolio of investments, so they have smaller eggs, and more baskets. Their investments are also long-term (5 to 10 years or more; practically forever in crypto terms), and chosen very carefully – VCs say yes to way less than 5% of opportunities.
Looking at a decentralized project, this model fits remarkably well. We can set up a non-profit or foundation managing the overall health of a project – mirroring the VC in the startup world, and then lots of DAOs, each set up for a single, focused purpose – mirroring the individual startups. This balances decentralization with flexibility, speed, and resilience. If one DAO fails or is compromised, none of the others are affected, and the majority of project funds are unaffected.
It’s probable that a smart team could eventually design a DAO to take the role of the central organization. That organization is making simple yes/no decisions; it can require a high bar of votes to say “yes” to things, and it can minimize risk by limiting the funds that can be spent on a single project, or over time, and by setting up clear rules for milestones and vesting. Even with a foundation in charge, the foundation would likely codify similar rules, and could increase transparency and decentralization by doing that. I’m hopeful that someone will design and test something like this in the near future, because if it works, I’d look at adopting it for the Genesis Foundation portion of Genesis Worlds.
At Genesis Worlds, we’re taking the slow route towards a DAO-based organization. Step 1 was fully centralized; that was our startup phase while we were figuring out what to do. Step 2 was “community involvement” – lots of conversations with the community, and sharing information. Step 3 is now – community voting. We can get a stronger sense of what the community wants using a mix of discussions and off-chain voting tools like Snapshot.org.
The next step beyond this is setting up the Genesis Foundation, an organization explicitly tasked with maintaining and growing the Genesis ecosystem and community. Instead of using smart contracts to enforce behaviour, we can use the legal system instead – if the foundation breaks explicit promises to the community, legal action can force it to comply. Beyond that, we’re planning to implement the sub-DAO system, providing direct management of development funds for individual worlds or other in-game communities. It’s entirely possible that in the future, DAO technology will advance to the point that we’ll be able to complete DAO-ification of the whole Genesis Worlds project. I’m hopeful that can happen; we’ll see what the future holds for it.
On February 24th, we’re launching the next component of the Genesis Worlds ecosystem. Governance Staking allows you to stake your GENESIS tokens, earn more GENESIS tokens, and participate in governance votes for Genesis Worlds.
You can stake GENESIS in the staking pool to earn additional GENESIS tokens. You don’t need anything else to do this, so it doesn’t matter whether you’re farming, mining, or buying GENESIS on an exchange.
The total staking rewards for each day is equal to 50% of the total GENESIS mined for that day – the more Mining Claims bought, the higher the rewards. As long as your GENESIS is staked in the staking contract, you share in those tokens. And, even better, the staking rewards are auto-compounded in real time. You don’t need to do anything, just leave your tokens staked, and the new GENESIS tokens you receive are automatically compounded and staked without you needing to do anything.
Let’s do a quick example. Currently, there are just over 9,500 mining claims. Those claims generate staking rewards of roughly 6.3 GENESIS per day each, which works out to a total of 60,000 GENESIS per day. This GENESIS is split between all existing stakers. Based on that daily rate, if we had 10 million GENESIS staked in the governance pool, the APR would be 220%. And that doesn’t even take into account the fact that more mining claims will be added as more worlds go on sale, and this will boost APR even more. This is a huge win for everyone who’s currently farming or mining GENESIS. Not only is it a great reward rate, but it also encourages more people to buy GENESIS and stake it.
And, just like with our farming pool (https://genesis.game/farming) and our mining claims (https://genesis.game/mining), there’s no lockup for this staking. You can stake and unstake whenever you want.
The APR is just the beginning – staking in the governance pool is also how you turn your GENESIS tokens into voting rights. You have one vote for every single GENESIS token staked in the governance staking pool. And yes, that includes one additional vote for every GENESIS you earn from staking rewards. We’re doing our initial governance votes on snapshot.org, which is a fantastic decentralized governance tool (we’re big fans of the Snapshot team, and what they’ve built). We’ll set up the first votes in the coming weeks; let us know what you think should be voted on.
So, to keep it simple:
I always like to take a look through the code of a new smart contract before I use it. You can read the code for the staking contract here: https://polygonscan.com/address/0xff362eaF35a0208Cbc6E8a631BC9C5080fdAEBE9#code
The staking code is based on well-tested and audited single-token staking protocols from sites like Quickswap and Sushiswap. Any GENESIS staked into the contract via the deposit() function will give you voting rights and earn staking rewards; you can unstake that GENESIS using the withdraw() function at any time. Each time deposit or withdraw is run, the contract also pulls in all accrued GENESIS from mining rewards. This guarantees that when you withdraw, you collect everything you’ve earned.
You’ll note that there’s a few more things inside this contract. Not only does it manage staking rewards, and track people’s staked GENESIS for governance, it also has all the tools required to perform on-chain governance. This will not be turned on initially. We’ve all seen the recent spate of DAO horror stories, where badly-defined code caused entire project treasuries to be drained. Instead, we’ll work with the community to define effective governance mechanisms, that really work, and have solid safeguards against both bad actors and coding screwups. Most likely, this will include measures such as cold wallets (managed by the Foundation) and hot wallets (managed via on-chain voting). But, more on that in coming
Our next NFT Mining Claims go on sale Feb 17th with Wildlands at 8am PST and XOTH at 9am PST. We are shifting launch times and days with each release in order to accommodate our global community.
The Wildlands is the home of the biggest, baddest monsters in the metaverse. Still haven’t gotten over your long-term love or obsession with dinosaurs, kaiju, and other massive beasts? Us too! Watch and battle in the galaxy’s only KMA (Kaiju Martial Arts) league. Create your own Kaiju and battle to the death – last monster standing wins.
Xoth, glittering like a daemonic eye in the blackness beyond Abbith. It is here that Cthulu mated with Idh-yaa to beget Ghatanothoa, Ythogtha, and Zoth-Ommog. Do you have the guts to visit this world and fight the forces of darkness? I’m sure something is waiting there to take you up on your offer, as guts are mighty tasty to these beasts of the dark.
What Are Mining Claim NFT’s?
Genesis Worlds Mining Claims are similar to a land “pre sale” and are the founding NFTs that allow you to participate in individual world governance, while mining GENESIS tokens. Each Mining Claim NFT features a 3D concept model of the World. Collect Mining Claims of all your favorite Worlds to build your unique portfolio. The longer you hold your Mining Claims, and the more Mining Claims you own, the more GENESIS you mine. So far we have released 5 Mining Claim NFT’s, which you can explore and purchase here.
What Are The Benefits to Owning a Mining Claim NFT?
We are truly excited about next weeks launch, as we have changed some of the purchasing mechanics based on data analysis from our first two rounds of sales, but also because we believe these two Worlds offer some really unique angles for future gameplay and in-World experiences.
By Paul Barclay, CTO
I’ve been analysing our last Claim sales in greater detail, as well as looking at the activity around Genesis Worlds. Activity and interest are increasing. New people are coming in, seeing the existing Claims, and buying them. None of this is a surprise, but it’s always nice to see it in the data. You can look at the data below (it’s really nice doing data analysis in the decentralized world, because I can just share it with the community, rather than having to hoard it for competitive advantage), but first, I want to talk about what we need to do next.
The data clearly shows that speed is the most valuable asset in Mining Claim purchases. How fast you can click all the buttons is more important than making smart, reasoned decisions. That’s not what we want. The data also clearly shows that there’s a growing contingent of people who are using their speed advantage to scoop up a lot of early Claims then flip them immediately after purchasing, clogging up the sale for community members. Because speed is important, the guaranteed result is that people will write bots to take advantage of sales. If we don’t make any improvements, a well-written bot will exist, and will allow a user to automate picking up every single Claim under 700+ GENESIS with the intent to flip them for a significant profit.
What this all means is that we’re loading increased demand onto an already imperfect buying experience. Don’t get me wrong, our experience is good, and it’s far, far better than most other NFT sale experiences. It’s just not as good as it could be. Our next NFT Mining Claims go on sale Feb 17th at 8am PST. Without making a change, the next sale will be a worse experience for everyone than the previous Claim sales, with more flipped Claims, and many more failed transactions. So, we’re going to implement the “fair launch pricing” technology to ensure it has the necessary economic and behavioural impacts. The goals are, in order:
The Claim price will start at 1500 GAME, reducing at a rate of 1 GAME every second. Once the market price goes above the fair launch price, the market price will take over – this is exactly how the normal bonding curve works. No matter what happens, the fair launch pricing will be in effect for at most the first 16 minutes of the sale. Though, the most likely case is that people will buy in significantly before that, and the price will be found in the first 5 to 10 minutes.
In addition to improving the transaction experience, we’re also raising the limit on the number of Claims purchased in a single transaction to 100 Claims – the fair launch pricing feature removes the need to limit early purchases to prevent bots and flippers.
After the sale on the 17th, we’ll review the results against these goals; if it does not meet the goals, we’ll look for alternate solutions. If it does meet the goals, we’ll set out the criteria for adjusting the starting price to ensure the purchase flow continues to be smooth – 1500 GAME should be effective for this next sale, but with a larger community, or an especially high-demand world like Bitcoin or Cat World, it won’t have the desired effect.
The number of Claims bought over the first 5 minutes of sale increases slightly with each new Claim released. The exception is Wonderland, where a technical difficulty caused some transactions to fail. Even Nexus, the world with the most total Claims sold, is lowest on this curve. We expect this trend to continue; more awareness means more users trying to get into Claim sales in the first second.
The large dips at 8-15 minutes for Area 51 and 10-20 minutes for Wonderland are the flippers taking quick profits. We expect this behaviour to accelerate over the next few Mining Claim launches.
Looking at the number of people who made the maximum purchase in the first 15 minutes of a sale, it’s absolutely clear that the 3 Claim limit reduced people’s willingness to purchase more Claims. In the first 5 minutes of Wonderland and Area 51, 90% of the Claim purchases were at the maximum of 3. That compares to 70% of the more popular Nexus and Neo Tokyo.
Total is the net number of worlds bought & sold each day; world columns are the net for that individual world on that day. We’re seeing more people organically discover the project. Also (not shown here), roughly 10% of Claim sales in the last week are bought using MATIC, showing an up-tick in the number of new people coming into the project.
|Bought||Burned||TOTAL||Nexus||Treasure||Neo Tokyo||Wonderland||Area 51|
Also, number of Claims bought per transaction. There’s a notable increase in purchases of Claims in the second week, compared to the first week. More people are buying, and in greater quantities, which is expected, as more people discover the project. High-quantity purchases are mostly concentrated in the launch window for the Claim, though significantly more people are buying 3+ in week 2 (again implying more new users).
|Buy Txes||Burn Txes||Buy 1||Buy 2||Buy 3||Buy 4-9||Buy 10|
Collaborative Alliance Enables Independent Metaverses, Including Aftermath Islands and Genesis Worlds, to Share Technical, Business and Marketing Resources and Create Value Among its Members
Toronto, Canada / Barbados / Antigua – February 7, 2022 – Liquid Avatar Technologies Inc., and Game Credits are proud to announce the official debut of the first-ever Multiverse Collective (www.themultiversecollective.com), a collaborative alliance that will enable independent Metaverses to share technical, business and marketing resources and create value among its members. Liquid Avatar Technologies (via its controlled subsidiary Aftermath Islands Metaverse Limited) and Game Credits (Genesis Worlds) are building their respective Metaverses in an interoperable environment, which entails joint development, marketing, interoperability, authentication of users, verifiable credentials, and community engagement throughout the life cycle of each Metaverse, ensuring that users will be able to engage in a shared safe and secure experience. Users engaging in connected Metaverses is truly the next frontier in gaming.
Co-founded by internet, gaming, crypto and emerging technologies industry veterans Jason Cassidy and David Lucatch, the Multiverse Collective’s first members Aftermath Islands and Genesis Worlds share a united vision of gameplay, timeline, and focus on community-first engagement which has led to the creation of the very first Multiverse Collective.
“The future of gaming is collaborative and complimentary as opposed to competitive and combative. Working together early in the development process allows both Metaverses, and future partners of the Multiverse Collective, to ensure our virtual spaces harmoniously work together to create a seamless experience for our users,” said Jason Cassidy, Owner and CEO Genesis Worlds. “Doing this from the beginning makes it much easier than attempting to add interoperability several years down the road when much of the technical plumbing has already been set up.”
Aftermath Islands and Genesis Worlds have been working together for the past several months to ensure roadmaps and technical specifications are aligned. This process will continue throughout the lifecycle of development well beyond the official launch of each Metaverse.
“We are focused on a long-term multiverse strategy and the ability to move frictionlessly from Metaverse to Metaverse, which we believe will be key to the future of gameplay. Allowing in-game items to have true utility across many realms and enabling an individual’s or entity’s verifiable credentials to carry them over with you via your avatar to a new Metaverse are the essential pieces needed to complete the puzzle of what will make the Multiverse different from just another stand-alone game.” said David Lucatch, CEO Liquid Avatar Technologies, Managing Director Aftermath Islands Metaverse Limited. “By combining our efforts with Jason and his team at Genesis Worlds, we are endeavoring to accelerate both our programs and support new and exciting offline and online partners as they make their way to the Metaverse.”
The Multiverse Collective’s goal is to foster an environment where other burgeoning Metaverses, industry players, brands, educators, governments, retailers, and other interested parties can join and take advantage of the collaborative environment. Without such a system in place, Metaverses will be taking on the full burden of carving out their own individual communities in hopes users will not demand the freedom that true interoperability provides.
Key principles of the Multiverse Collective include:
● Creating engaging and resource rich environments
● Fair Game Play among players
● The promotion and support of Good Actor strategies
● Supporting a safe and secure playing environment
● Use of blockchain based verifiable credentials to protect personal identity and data
● Cooperative and collaborative business and marketing strategies and initiatives
● Creating open standards to support the build and technology stacks of members
● Interoperability allowing players to seamlessly move among member Metaverses
● Work with offline and online entities to support their Metaverse activities
● Economic compatibility and fair exchange of tokens, NFTs and other key resources
Aftermath Islands is a virtual location based Metaverse where users can buy land on themed, community and estate islands, build expansive attractions and engage in various forms of gameplay. Their land sale is currently underway and has exceeded initial expectations.
Genesis Worlds is a futuristic Metaverse with various themed worlds that allow users to buy land, create and deploy unique experiences and engage in quest-focused gameplay and has begun to issue its Mining Claims for in-game ownership and economics.
The Collective is currently accepting new members. If you are interested in learning more about the Multiverse Collective or are an existing Metaverse that would like to join the Collective, visit themultiversecollective.com for more details.
About Genesis Worlds https://genesis.game/
Welcome to a Metaverse where everyone belongs. Discover endless Worlds. Design an epic quest. Create the universe of your dreams alongside people who believe the impossible is not too far out of reach. At its heart, Genesis Worlds is a game of questing, exploration, and excitement. Genesis is filled with hundreds of worlds, each one with a unique theme and gameplay experience, and each crafted by a group of community members with shared interests.
Every part of the game is carefully built by groups of players, content creators, and game developers. Play to Earn in Genesis Worlds by exploring new worlds, completing epic quests, and earning NFT in-game items.
About Aftermath Islands Metaverse Limited – www.aftermathislands.com
Aftermath Islands Metaverse Limited is a Barbados corporation which is 50% owned and is controlled by Oasis Digital Studios Limited, a wholly owned subsidiary of Liquid Avatar Technologies Inc.
Aftermath Islands as first described in the initial whitepaper published in 2017 and then subsequently updated, was based on the premise of a water-world with islands that represented destinations in a global virtual game. Since then, the Aftermath Islands Metaverse has evolved and now represents exciting
themed based islands, communities, and estates where players can experience a wide range of adventures and opportunities.
In Aftermath Islands’ virtual world, users can buy, develop, trade, and sell Virtual Land (VL), property and assets, like buildings, crafted items, transport, and other items all through NFTs, non-fungible tokens that represent the ownership of virtual and other assets. Each plot or parcel of VL is unique and owners get to choose what content they want to publish on their VL. This can range from simple scenery and structures to an interactive game, store, warehouse, dwelling, facility, or destination. Users can purchase VL as well as all other goods and services in Aftermath Islands with CREDITS, the current code name for
in-game currency, fiat and other authorized currencies, coins, and tokens.
Aftermath Islands is a shared virtual world, much like the Metaverse described by author Ernest Cline in his science-fiction novels Ready Player One and Ready Player Two. Expected to launch mid-2022, Aftermath Islands will allow users to connect and interact with each other, create content, craft, participate in activities and quests and play games. Aftermath Islands will have a virtual economy where users can engage in a myriad of in-world economic transactions as well as monetize the content, items, quests, and applications they build.
For more information about Aftermath Islands, please visit www.aftermathislands.com
About Oasis Digital Studios Limited – www.oasisdigitalstudios.com
Oasis Digital Studios Limited (“Oasis”) brings together leading individuals and organizations in blockchain technology, computer graphics, augmented reality, entertainment, art, sports, gaming, music, media, comic book, memorabilia, and pop culture arenas to support the fast-paced and growing digital collectible and NFT marketplace. The Oasis business model is to create storytelling, experiential and collectible partnerships with artists, sports personalities, talent, brands, and commercial enterprises to create digital offerings and digital / physical product programs via digital collectibles and NFTs.
Oasis uses multimedia, cinematics, animations, and other techniques to create unique products together with the latest Augmented Reality and virtual technologies to tell the Artist and Talent stories providing immersive experiences for Digital Collectibles and NFTs.
About Liquid Avatar Technologies Inc. – www.liquidavatartechnologies.com
Liquid Avatar Technologies Inc. focuses on the verification, management and monetization of Self Sovereign Identity, empowering users to control and benefit from the use of their online identity.
The Liquid Avatar Mobile App, available in the Apple App Store and Google Play, is a verified Self Sovereign Identity platform that empowers users to create high quality digital icons representing their online personas. These icons allow users to manage and control their digital identity and Verifiable Access and Identity Credentials, and to use Liquid Avatars to share public and permission based private data when they want and with whom they want.
The Liquid Avatar Verifiable Credentials Ecosystem (LAVCE) has been developed to support all participants in a digital credential ecosystem, including the Holder, Issuer and Verifier, using state-of-the-art blockchain and open standards technologies initially as a node on the Indicio Network. The Company
is a voting and steering committee member of the Trust over IP Foundation, founding and steering committee member of Cardea, a Linux Foundation Public Health project, member of the Good Health Pass collaborative, DIACC, the Covid Credentials Initiative (“CCI”), The Linux Foundation and a founding member of the Lumedic Exchange.
The Company has a suite of early-stage revenue generating programs that support the Liquid Avatar Mobile App program, including KABN KASH, a cash back and reward program that has over 500 leading online merchants and is working to release its own branded network payment card.
The Company’s subsidiary, Oasis Digital Studios, is a creative and development agency that supports a wide range of artists, talent, and enterprises with Non-Fungible Token (NFT) solutions and has acquired 50% and controls the Aftermath Islands Metaverse program.
Liquid Avatar Technologies Inc. is publicly listed on the Canadian Securities Exchange (CSE) under the symbol “LQID” (CSE:LQID).
The Company also trades in the United States, on the OTCQB under the symbol “LQAVF” and in Frankfurt under the symbol “4T51”.
If you have not already joined our mailing list and would like to receive updates on Liquid Avatar Technologies Inc., please click here to join!
For more information, please visit www.liquidavatartechnologies.com
For further information, please contact:
Chief Executive Officer
647-725-7742 Ext. 701
US and Canadian Media Contact:
The CSE has not reviewed and does not accept responsibility for the adequacy or accuracy of this
All websites referred to are expressly not incorporated by reference into this press release.
Forward-Looking Information and Statements
This press release contains certain “forward-looking information” within the meaning of applicable Canadian securities legislation and may also contain statements that may constitute “forward-looking statements” within the meaning of the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995. Such forward-looking information and forward-looking statements are not representative of historical facts or information or current condition, but instead represent only the Company’s beliefs regarding future events, plans or objectives, many of which, by their nature, are inherently uncertain and outside of the Company’s control. Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such an “plans”, “expects” or “does not expect”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates” or “does not anticipate”, or “believes”, or variations of such words and phrases or may contain statements that certain actions, events or results “may”, “could”, “would”, “might” or “will be taken”, “will continue”, “will occur” or “will be achieved”.
The forward-looking information and forward-looking statements contained herein include, but is not limited to, statements regarding the future activities of a new collaboration, future launch of sales of digital and physical collectibles, Non-Fungible Tokens and other related products through Oasis Digital Studios and / or its clients, partners and other service providers, , statements regarding the future capabilities of LAVCE or the operation of an Indicio Network Node, statements suggesting LAVCE or an Indicio Network Node (“Company Services”) will be successfully launched and integrated into the Liquid Avatar platform and partner programs, information concerning the timing for the launch of Liquid Avatar apps, the plans for future features of the Liquid Avatar apps, expected geographic expansion, the ability of the Company to generate revenues, roll out new programs and to successfully achieve business objectives, and expectations for other economic, business, and/or competitive factors.
By identifying such information and statements in this manner, the Company is alerting the reader that such information and statements are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, level of activity, performance, or achievements of the Company to be materially different from those expressed or implied by such information and statements.
Although the Company believes that the assumptions and factors used in preparing, and the expectations contained in, the forward-looking information and statements are reasonable, undue reliance should not be placed on such information and statements, and no assurance or guarantee can be given that such forward-looking information and statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information and statements. The forward-looking information and forward-looking statements contained in this press release are made as of the date of this press release, and the Company does not undertake to update any forward-looking information and/or forward-looking statements that are contained or referenced herein, except in accordance with applicable securities laws.
We ran our second day of Mining Claim NFT sales this week, selling Wonderland (Claim #4) and Area 51 (Claim #5). Both Claims sold strongly, though not as strongly as our first three Mining Claims. Both have also continued to sell, and all five Claims are being held by the community to earn mining rewards.
Mining Claims earn you $GENESIS as long as you hold them. They also let you in at the front of the line during the land sale for that World. Not only that, during the land sale, you can convert your Mining Claim into a Land! If you want to learn more about why holding Mining Claims is great, check out this post.
So, in more detail, what happened with this release, and how did we do? Overall, it was another successful and smooth sale, but there were a few issues that we’d like to improve on for next time.
We had one issue with Wonderland sales where Metamask wasn’t correctly estimating the total price of the transaction correctly, which caused a lot of users’ Claim purchases to fail due to hitting the (incorrect) gas limit. We were able to override that value in the code, and we pushed the fix live before the Area 51 sale.
We also had one issue with rate limiting on pulling data from our RPC nodes, which caused some data to be not pulled for some users. This didn’t affect the “buy with GAME” functionality, but it did affect the “buy with MATIC” functionality. We fixed those issues later in the day on Tuesday, and have since pushed a new build of the site which doesn’t have rate limit issues.
All in all, we definitely had some bumps, but they were quickly found and resolved. And, for the most part, everyone who wanted a Claim was still able to buy one.
Even discounting the technical issues we had, the nature of the Mining Claim sale causes a lot of failed transactions – people are trying to buy at the same time, and the price rises along the curve faster than they can respond. Given that gas costs on Polygon are super cheap, this isn’t the end of the world. But the mad scramble at the start of a Mining Claim sale is not a great user experience and failed transactions can be frustrating. With thousands of people all hitting a Mining Claim sale at once, the end result is effectively random – 10x the number of people means something like 30x more failed transactions (it’s not linear, as we’ll start getting multiple levels of collisions). This is something we want to address sooner rather than later.
We received feedback from a number of community members that the sale came too soon after the previous sale, or they didn’t know about it. That’s on us. We’ve taken that feedback to heart; we’re going to give more notice about the next sale. That sale will happen on Thursday, February 17th – look for more details to come.
And, if you’re just realising that you missed out on Wonderland or Area 51, the good news is that you didn’t! You can still buy Wonderland, Area 51, or any of the five Mining Claims right now. This is all thanks to the bonding curve – it ensures that there will be Claims available for new users to buy, while still limiting the total amount of Claims that exist.
We saw more “flippers” in these latest sales. No, not the dolphin; around 10% of the Claims purchased were flipped and sold back to the contract. These flippers are people who buy at a low price, and quickly sell. There’s nothing inherently wrong with that; it’s what the bonding curve is designed to do. But, the speed of our Mining Claim sales really incentivizes that behaviour, and that can start to crowd out people who are looking to buy a Claim for their personal use. We expect that the number of “flippers” will increase as we go forward, and this is something that we’re looking to address in some way to help with the initial purchase congestion.
Claim Purchase Limit
One of the things that we did in the run-up to this Claim sale was to decrease the maximum number of Claims that can be bought from 10 to 3. The goal of this change was (a) to allow more individual people to get access to a World, and (b) to reduce the impact that flippers would have on the market. The first was at best a moderate success – there are more owners per Claim. The second might have helped, but wasn’t good enough – we had way more flipped Claims than before. While it’s not the result we hoped for, that’s not a bad thing for a test – you want to test things that you think could be improvements, but you’re not quite sure.
The bigger, more fundamental problem is that both of these were the wrong tests to make. “Increasing the number of owners per World” is the wrong metric to manage. We know we’ll have a broader ownership of each World as we move towards land sales (more people will buy into Mining Claims as the land sales get closer), and through the land sale (there will be many, many opportunities to buy in the land sales). The option of “lower the limit to discourage flippers” is the wrong approach to deal with that issue – we have far better tools available. So from that perspective, we’ll definitely do better next time.
What should we do?
To summarize the goals, we want to:
We felt that we needed to reduce the limit on the number of Mining Claims sold to try to improve #3 and #4. But, doing that is detrimental to both goal #1 and goal #2. We do have tools at our disposal that can do this.
The first is the minimum price, currently 500 $GAME. It’s clear that, even with the small community we have, the real market price for a Mining Claim is 1000-2000 $GAME (currently; in the future I’d expect those numbers to go up). Setting the minimum price way below that market price encourages flippers, and reduces the number of Claims sold along the flat part of the curve, so increases the number of failed transactions. Putting the minimum price up to a number that’s more representative of the actual price would smooth out the buying process (less transaction failures), and focus purchases onto the hodlers, not the flippers.
The second is our price discovery technology. This works in a similar way to a dutch auction. The minimum price starts at a point above the expected buy price for a Claim and reduces the price every minute until it meets back up with the bonding curve. This is overall a better approach than the minimum price approach in several ways:
– It handles incredibly high demand Worlds and incredibly low demand Worlds far better.
– It allows a user who wants to buy up a lot of Claims to do so (they’ll pay a premium for doing that, but if that’s a premium they wanted to pay, that’s how a market works).
– It’s a massively better buying experience for most normal users, with far fewer failed transactions.
– And it rewards decision-making more than speed. People are no longer incentivized to all cram in on the first 10 seconds of the Claim purchase, but can instead pick the point in time when they think they’re most likely to be successful.
If I was making the decision on my own, I’d switch from the minimum price limit to the price discovery technology, and I’d remove the cap on the number purchased entirely, as it’s unnecessary in this World. But, this is not just me – so this is something that we’ll be discussing in Discord this week. Which brings us to…
In the Genesis Worlds Discord, all through this next week, we’re going to be discussing the options for improving the next Mining Claim sale. On February 3rd, we’ll announce the exact details of that next Claim sale. At the same time, we’ll keep on developing, designing, and having fun with the community.
This week we joined you all to experience Day 1 of Genesis Worlds – the 100 year Metaverse. You made it through months of waiting, then counting down the final minutes before the Mining Claim NFT launch and now you’re hodling tight to your claims, wondering what comes next. We promise we’ll get into that! We first want to share a recap of the experience and lessons learned.
The most important takeaway for us has been the reminder that the Genesis Worlds community is full of collaborative, generous, supportive, and excited people who go out of their way to help each other and cheer on our team. This community includes many of the original GAME Credits crew, who have stuck with us throughout this journey. We are grateful and can’t wait to spend more time with you as we build this 100 year Metaverse! Here are some of our favorite launch day community comments from Twitter and Discord.
By far the best mint I have been in. Not 1 mint,not 2, but 3 mints !!!! in under 3 hours !!!!! 3 planets, minting their own individual mining claims, flawlessly executed. Great work by the team at @gamecredits for this amazing morning. Not surprised, knew it since AMA #1NorthernDandD
I am officially a digital land owner @gamecredits Really excited about the future of #web3 and what will be builtAspiringNobody
Awesome mining claim #NFT launch for Genesis Worlds! Prices went from 500 $GAME to 1400+ in the snap of a finger today! Can’t wait to see use cases for #Genesis token.doukenkai
Another massive thanks to everyone at GC and the community members – was a hectic night with support and a smooth delivery from the GC team – I had such a blast!Nectarines
This was the best NFT mint I have ever been a part of! I would ape into every NFT project if they ran like this! Instant liquidity is the best thing ever! Congrats Team on a successful Launch. I can’t wait for more Claim sales. WooT WooT!Maingloe
thank you GAME team for the hardwork! Great launch, success!! feel like we all should get together for a after launch party!!Dr. Ripple
Seriously, in your crypto journies has anyone experienced more access, reasonableness, and all out coolness than this team exhibited?Cryptari
We are always learning and growing and reflection helps us improve with each iteration. Let’s look back on this week’s launch experience and what we learned in the process.
If you’ve read this far, you’re probably eager to find out what we have on the horizon. Let’s start with our most frequently asked question – wen next? We are happy to announce that the next two Genesis Worlds Mining Claim NFTs are queued up and ready to go for launch on Tuesday, January 25th. We present to you:
January 25, 2022 5:00 PM EST
Follow the White Rabbit to Wonderland – the trippiest planet in the Metaverse. Eat, drink, and explore to experience all the hallucinations. Take mushroom tea with the Mad Hatter, get the giggles grinning with the Cheshire Cat, and play flamingo croquet with the Queen of Hearts, but whatever you do…don’t lose your head!
January 25, 2022 6:00 PM EST
Where and when did the first aliens land on Earth? Is this where you go when they take you? Did they invent Blockchain? What flavor latte do aliens prefer? Are you brave enough to learn all about these Grey visitors and their plans for us?
Here’s what you need to know to prepare to participate in these launches:
You will need to have both $GAME and $MATIC in your MetaMask wallet on the Polygon/Matic Mainnet.
Sales happen quickly, which increases the price. For the best chance at securing a Mining Claim on the day of the sale, you may want to plan for paying 2-3x the starting price of 500 $GAME.
We will be changing the per transaction limit to 3, so more individuals have a chance to participate. There are no limits to how many transactions you can complete, but you will only be able to purchase 3 claims per transaction.
The fastest way to get questions answered during the sale is in the Discord community.
As we grow the community of gamers, artists, builders and dreamers, we look to begin the collaborative work to develop Genesis Worlds. Our team will continue to connect with the community in our Discord server, where you’ll have a chance to provide feedback, share your dreams and participate in decisions that help move the project forward. We hope to see you there!
By Matthew Quirk
We’ve talked significantly about Genesis Worlds, and honestly, it is both exciting and challenging to envision a Metaverse without actual game play already in place. But, for this to be community led, we also need the community to verify our decisions, and to do this we must also give them a chance to redirect it before we do it. A direction that matches the community expectations for a game those individuals might invest significant time and energy in. It can be even more difficult to foresee what the voting and steering of that community might look like, especially if you’ve never seen or been part of a DAO or community like this.
We are excited about our next round of Mining Claim sales, and have talked about Worlds and the themes of those Worlds, and what they might be like. In many ways, the Web3 Metaverse is already unfolding before our very eyes, just not in 3D. It’s using available Web2 social tools and deferring transactions to the best user experiences and most content like OpenSea. I’ll try to illustrate this story through a quest-like adventure we went through in a different community I’m a part of.
Recently I had the privilege of joining a vibrant community in the NFT arts and culture space. It was a story of generosity, with people’s time, spirit, and some well-spent ETH. As you read this story, I want you to imagine a 3D universe in parallel with the events that transpired. The story unfolded completely with Web2 social tools including Discord for internal organization and Twitter for external social interactions targeting the NFT Art community.
The journey began when a major player in the NFT art collector-space requested help to go on a friendly GM (Good Morning) campaign to help light the World with GM and kindness and help promote art and the decentralized community we all were members of. This would help the collector’s brand in a fun and non-shilly way. Promoting our community was to be masked in a grand Twitter ‘teatro’ (theater) where we role-played the part of a prominent Italian family from the Renaissance.
Simultaneous to this request, and our involvement, we were promised an NFT for our participation. Free NFT – I’m in, and as things began to take off we were quickly at 1200 Italian family members spreading gm goodness to NFT twitter. Furthermore, some of us were given ETH by the project’s major player to buy the floor on some lesser known NFT photography projects that showed some early promise. Many of their collections had barely sold pieces, yet had a quality about them that was unnoticed, drowned in the sea of new photo content being shared in NFT communities on Twitter. The results were beyond any of our expectations, and frankly blew us out of the water. Artists began to engage with each of us, they wanted to show us their work, and some to thank us for the purchase of their art.
For me personally, I made several connections with artists that reinvigorated my passion to create. We connected on a deeper, fellow-artist level, many of them around the globe, and even though they were telling me about their work, it didn’t feel like they were shilling; but rather it reminded me of art festivals in my home town where you visit and look at the works of each booth and engage with the artists on a more personal level. They proudly speak to you and share their hope with others – hoping people enjoy their piece, hoping it speaks to them, and ideally sell their art. So I couldn’t have been happier with this experience. Many artists were greatly impacted, others within our group were also stirred in their creativity, and many were brought into this arts and culture community that has been forming.
What’s been happening on Twitter and Discord with NFT’s is effectively the Metaverse in text-based form, a strange social adventure game that honestly feels like Alice in Wonderland going down the Rabbit Hole (which my wonderful wife happens to be reading to my kids at this exact moment). What an amazing week it was. So if you did what I asked at the beginning, and imagined as I told the story, a picture of this 3D World, with Italian art connoisseurs riding on horses to find artists around the ‘World’ and spread GM goodness, and buy their art, the picture begins to form of a fun and interactive role playing game like no other.
Now we should examine this further – let’s layer on more Web3 interactions and a full 3D interactive World with the Web2 social dynamics. Interactions are not merely text, video and images, but a full fledged 3D social game, taking PFP’s to the next level with the Metaverse, and animating them in three dimensions with interactivity, rules, physics and lighting. This led me to reflect on this recent Italian meta-adventure in the light of our Genesis Worlds brainstorming sessions. This is exactly the kind of community-to-community interactions we hoped for.
In fact, for Genesis Worlds we designed each of the themed Worlds to help both separate interests and bring them together. Players may adventure together on quests both within a given World and from World-to-World; these quests could be as simple as meeting an artist in-World, and then buying an art NFT from them, earning rewards from quest completion. It’s genuine role-playing that is fun, interactive, whimsical, and for some, makes an impactful difference in their careers as artists. Quests can be more than this, including combat-based, sports tournaments, social interactions, explorations, puzzles among many other possibilities. Genesis Worlds become the 3D visualizations of the social interaction we have been doing in Twitter and Discord, along with the economic framework for trade and play-to-earn.
The tools of Discord and Twitter won’t go away in the short term, but will continue to remain communication hubs and organization tools to help information flow and graph relationships. I think the recent tweet from Punk 6529 (it’s really long) sums up the hopes of the future envisioned Metaverse and the dynamics. You can read it here on Twitter.
Furthermore, how will the ongoing development be centered in the community? Where can they determine WHAT gets done? What will it look like? This will be purely hypothetical, but I think it will be helpful to envision. Right now the https://hub.genesis.game is our source of truth and this is a vision of how that all might play out. But our community might decide differently. My assumption is that there will be multiple development threads happening concurrently. First, I think, there will be a global development effort where all $GENESIS holders can potentially vote and decide on priority high level tasks. These are things that have to get done according to our current vision (subject to no redirection). Keeping them high-level enough allows people to vote at their interest level, and not have to dive into infinite detail. While others might want this, more detail will come later as the advancement proposals are broken down into user stories. For this to start happening, we assume there will be certain tools needed to enable in-World development including map and environment generators, character generators, NPC and item modeling tools, and questing development tools. Additionally there will be a need for a PC and Mobile client. This application client will have a core focus on playability and simplicity while enabling the layering effect of massive amounts of diverse attributes and the necessary rules scripts to go with them.
As the tech advances, we will advance as the community deems necessary. The development of these sub components needs to be reviewed, prioritized, scoped, and funded. So imagine, we have 3 core tools we know are needed including the 3D creation tool, the environment creation tool, and the quest creation tool? What does the community want first? This must go to a vote, and communities decide. Additionally, tools like these would take significant time and effort, we would start to break that up into smaller feature sets, and these could go to vote as well. This is quite the challenge, as no one has ever really determined priority like this by the community – but we are essentially delegating the product manager priority call to the community, giving them control of what gets worked on. All of this effort will be funded and built by the foundation and members of the community.
In parallel I see communities rallying around given Worlds and writing proposals. Getting requirements correct saves time in development. It’s important these community-written proposals are edited and written in a way that clearly spells out the user stories, assumptions, non-functional requirements and architecture of the tools and Worlds being built. Communities in and around Genesis Worlds will likely be voting for the aspects of their World that they would like to customize, or create new content in the form of landscapes, buildings, creatures, and even NPC’s that will populate each World.
In both the Twitter and Discord communities, people are taking initiative to innovate, create, and join in. There is a freedom going on, and it’s very fast moving and dynamic. Much of this is driven by the financial opportunity, but not all of it. Others are highly motivated by the communities forming around a common interest. Some look to empower women. Some express a common attitude, while still more share their artistic vision. Our hope is to bring the 3D gaming experience alongside the social and fun aspects of Web3 that are already taking place.
Want to participate in the future of Genesis Worlds 100 year Metaverse? Simply join our Discord or Twitter, and become part of this burgeoning community where creators of all kinds are valued, and participants help steer the direction of our project in a real and tangible way.